By the age of three I was already hammering nails into a plank. My grandmother held the nail while I handled the hammer, which in hindsight was a remarkable amount of trust. I must have hit the target often enough, because from there things continued quite steadily with a workbench, craft projects, competitions, and later increasingly complex technical topics.
I spent a lot of my childhood building, tinkering, and trying things out. In fourth grade I built a rocket as stage scenery for a theatre play, and for Explore Science we built a marble run, still completely without programming or microcontrollers, but with plenty of circuits, sensors, and exactly the kind of tinkering that still appeals to me today. Later there were more projects, competitions, and formats such as First Lego League, first as a participant and now even as a juror.
Technology and design never really left me after that and eventually became a natural part of my professional path as well. I studied industrial engineering and specialised in data science during my master's degree. Part of that work focused on how large language models can be used for synthetic training data in healthcare. Today I work as a Data & Analytics Engineer in a pharmaceutical environment.
What interests me there is not just the technology itself, but the question of how to solve concrete problems with it in a sensible way. At work that means solutions that actually improve something. In private it often turns into surprisingly elaborate answers to problems that, outside my own head, probably nobody else had.
That is exactly what leads into the three sections below: AI as a thinking and working tool, 3D printing for physical parts, and smart home for systems that have to hold up in everyday life.